Rhiannon Inman
3D Environment & Prop Artist
Scenes & Environments
Mystery meat Game
Maya | Substance Painter | Unity | Photoshop

My Contribution
This was a team project to make a walking sim game that takes place in a grungy meat factory. The player is an investigator taking pictures of suspicious objects in a meat processing plant.
My primary role was an environment artist. I created the following models: Bandsaw, Table Saw, Computer, Filing Cabinets, Water Cup. I made a dirt overlay, poster overlay, confidential file folder overlay, drain overlay, and a Meat and More logo that was used on my assets in the scene as well as many of the other artists' assets on the team.
I also did level design, set dressing, and lighting with two other teammates. I voiced Alice, the investigator and stepped in with project management throughout the course of completing this project.
Victorian Haunted House
Maya | Substance Painter | Unity | Photoshop

My Contribution
This was a team project where assets were shared between scenes, but otherwise our own scenes were created.
I created the layout, architecture, level design, set dressing, and lighting for this scene. Assets I made were the fireplace, fire VFX, candelabras, ghost, cabinet & bottles, rugs, paintings, chandeliers, bookshelves, doors, and plants. I also made the architecture, wall decor, wallpaper, wall molding, and columns.
Spirit Realm - Main Apartment
Maya | UNITY | Substance Painter | Photoshop | ZBRUSH

My Contribution
This was a game jam that lasted about 3 weeks with a group of five people. I did the level design, set dressing, and lighting for the main apartment.
I also created the following models:
Sphynx Cat, Bed, Microwave, Wardrobe in hallway, all of the ghosts, bookshelf, barrel, cat bed, main apartment pictures/wall décor, main apartment rug, ectoplasm bottles.
I helped with visual scripting, design, and playtesting.
Mushroom House Diorama
Maya | zBrush | Photoshop

My Contribution
Everything in this scene was created by me. I created the mushrooms base in Maya, brought them into ZBrush and added details and polypaint. I created the rock and tree with ZBrush, and the leaves using Photoshop and ZBrush.



































